2027 was designed as a utopian larp and played in october 2012 in Sweden. Its society was formed from several modern political ideas: the Parecon economic system as an alternative to capitalism, farming according to permaculture principles, and the idea of collective learning centres replacing classical schools.

The 2027 larp was born out of a desire to test out the Parecon system – for example, the designers desired for players to at least once participate in a collective decision meeting. However, the idea was gradually abandoned during the design process, in favour of one that would provide more opportunities for a dramatic curve. The larp was designed as a transition into utopia rather than a stable utopian society: although the trajectory was pre-set, it would be the players who would construct their utopian society throughout the larp. The hub of the larp was a collective learning centre, which would be formed through workshopping during the first day of the larp, and to which new groups with very different backgrounds would arrive during the second half of the larp. The idea was to create constant tension and need for change.

I played a “holist” at the larp. The holist culture and social groups were an attempt to play a utopia, working with personal and social development through spiritual, artistic and physical practices. The culture was based on one of the premises of 2027; that of enacting utopian larp with focus on the positive stories and a working society. The players in the group tried to immerse into an positive and caring everyday life, leaving the problems of the “real world” behind. The culture was very individualistic, working with personal change before societal change and thus practiced silent “doism”, working with how to live to their own lives to the fullest without hurting anyone else, and from the perspective that you cannot talk your way into a better society – “in the end what is done is what is done”.

I helped Annika Waern write a paper on the larp and the excerpts above are from that paper called:

Can larp change the world